Archive for street

Street Fighter IV Review

Posted in Online, PS3, Xbox 360 with tags , , , , , , on March 21, 2009 by reasonjp

It’s pleasing that in a world full of space marines, blank slates of FPS characters and racing cars driven by faceless men behind helmets, Street Fighter is, and always has been, about character. Chances are, although they may move around from fighter to fighter, most players will adopt one as their favourite, depending on when they really got involved with the dynasty. I’m with Ryu, although as ever, Street Fighter IV is finely balanced enough to make playing with (almost) any character an enjoyable experience. While new fat boy Rufus may join returnee Dan Hibiki in the ‘comedy value’ drawer, El Fuerte is a Mexican lucha who is also a chef. A Mexican luchadore street fighting chef= license to print money.

Street Fighter IV sees the disturbing return of the Sinister Behind Men. Here they make their illicit backstreet deals.

Street Fighter IV sees the disturbing return of the Sinister Behind Men. Here they make their illicit backstreet deals.

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Inevitable Street Fighter Love in; SFIV Impressions

Posted in Gaming Rant, PS3, Xbox 360 with tags , , , , , , , , , , on March 14, 2009 by reasonjp

The devil, they say, is in the details. Seeing how videogames have evolved so far, and how they remain in our collective consciousness, I’m intrigued as to whether the youth of today will remember the Halo theme, or be able to remember how to build a fancy Little Big Planet robot twenty years from now, in the same way those of us who grew up with games in the eighties and nineties can still remember the warp locations in Super Mario, or the intro jingle to Pac Man.

Or a simple quarter circle towards and punch. A player’s first triumphant Hadoken using Ryu (a name we’d all butcher at the time, much as we would with Raiden in Mortal Kombat, or with game names like Ninja Gaiden, making it seem like quite the fruity hangout) is a great gaming moment that stays in the memory for good. Especially for me, as it was one of the easier moves to pull off in the Amiga version I had, which took the arcade game, squished it into letterbox format, made it move l-i-k-e t-h-i-s and crammed the six button moveset onto a one button joystick- a task made all the taller by the developers having to go down the local arcade and take notes to develop the game since US Gold were given no technical support from Capcom. No wonder the Amiga version was dire. Continue reading