Archive for Fallout 3

General Chase Says No To Commies in Fallout 3

Posted in News, PC, Xbox 360 with tags , , , on January 15, 2009 by Stephen

Badass U.S. General with Howie Long like haircut: check

Badass U.S. General calling commies sons of bitches: check

Badass U.S. General with dialogue from B action movies: check

This is just a little glimpse of what we can notice from three new teasing screenshots of the Operation: Anchorage DLC for Fallout 3, coming out January 27th for the Xbox 360 and PC.

Besides the awesomeness and bravado of General Chase, the other two screenshots shows U.S. soldiers in T-51b Power armors and the infamous Vertibird from the Enclave forces.


Fallout 3 & Hokuto No Ken Similarities

Posted in Odd/Strange with tags , , on January 15, 2009 by Stephen

Ever wonder what was the inspiration for the lone wanderer`s character in the Fallout universe? Look no further than Japan proudest son Hokuto No Ken (Fist of the North Star).

Hokuto No Ken Fallout 3
Lone wanderer as main character Lone wanderer as main character
Wanders on a desolate wasteland post nuclear fallout with pockets of civilization Wanders on a desolate wasteland post nuclear fallout with pockets of civilization
Main storyline involves looking for a loved one Main quest involves looking for a loved one
Main character is empathetic. Accepts quests from strangers Player character is largely empathetic (depending on who is playing). Accepts quests from strangers
Can look indifferent when terminating foes Expressionless both in and outside of VATS mode
Main character looks like a raider in Fallout 3 Player character can look like the main character from Hokuto No Ken by dressing up like a raider
Fought a lot of raiders Fought a lot of raiders
Fought a lot of weird humans mutated by radiation Fought a lot of weird humans mutated by radiation
Martial Arts skills can cause the following: paralyze an opponent and/or cause opponents to explode Can have Bloody Mess, Iron Fist and Paralyzing Palm perks

Bethesda fix Fallout 3 & DLC dated.

Posted in News, Online, PC, PS3, Xbox 360 with tags , , , , on January 13, 2009 by Stephen

Bethesda just released a patch to fix quite a number of bugs in Fallout 3 for  PS3, Xbox 360 and PC.

The update is available for the English, French, German, Italian, and Spanish versions. The patch will also be required to play the downloadable content, Operation: Anchorage, coming to the Xbox 360 and Windows on Jan. 27. for 800 Micrsoft points.

Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun’s tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy’s Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest Fixes

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player’s controls can become locked permanently during The American Dream.

Bethesda Anger Fans with New Armor

Posted in Gaming Rant, News, PC, Xbox 360 with tags , on January 11, 2009 by Stephen

Bethesda is releasing any time soon the first Fallout 3 DLC pack about  “Operation Anchorage” where players will get the chance to help U.S. soldiers battle the Chinese forces in Alaska in the days previous to the Great War.

Between the promotional pictures, The new “Hei Gui Stealth suit” worn by Chinese forces had caught a lot of unwanted attention and heated discussion between fans of the series.

The biggest debate? The armor looks too modern and out of place with the setting established in the Fallout universe.

Fallout is set in an alternate timeline that diverged from ours in the 1950`. In the 21st century, it looked like the future as imagined in the 1950s pulp science fiction.

Computers with artificial intelligence and monochromatic terminals, robotic servants, a pseudo-utopian society based on 1950s values, black and white TV, music from the 1950s considered all-time classics, and most modern musical genres never appearing. Weapon development was also different from ours so plasma and laser weaponry was introduced, The modern high-tech weapons and technology were never created – instead, weapons and technology based on how people in the 1950s thought 21st century weaponry would look like are used.

Those against the armor think it looks like something wear by Snake Eyes from G.I. Joe or another beloved Snake from Metal Gear Solid but not something based on science fiction from 1950.

Those in favor defend Bethesda decision based on the fact this is completely new ground for the Fallout universe because this has never been addressed before. We know nothing of how the Chinese would design their suits (both functionally or stylistically). We do know that they retained some of the 1950’s culture, as evidenced by the type of clothing they wear in Fallout 3. Apart from that, Bethesda is free to make up anything they want. Their design doesn’t break any styles or themes because there aren’t any.

So, what do you think?