Archive for beat em up

Re-Thought: Dynamite Deka

Posted in Gaming Rant with tags , , , , , , on May 10, 2009 by reasonjp

There are a couple of interesting problems that come up when writing  reviews of older games. Firstly, it makes the whole blog seem like a retro blog which Gaijingamers isn’t. Certainly this writer is pushing out retrospectives because 99 percent of Japanese developer output in 2009 is arguably even more generic rubbish than western games (prove me wrong, Japanese devs! Or just hurry up and release Dead Rising 2). Secondly there’s the nostalgia factor getting in the way of everything. Rose tinted specs often disguise the fact that the game you’re eulogising is in fact A Bit Crap, and really hasn’t aged well at all.

There are an elite few games that actually get better with age, and Dynamite Deka is one of them.

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Inevitable Street Fighter Love in; SFIV Impressions

Posted in Gaming Rant, PS3, Xbox 360 with tags , , , , , , , , , , on March 14, 2009 by reasonjp

The devil, they say, is in the details. Seeing how videogames have evolved so far, and how they remain in our collective consciousness, I’m intrigued as to whether the youth of today will remember the Halo theme, or be able to remember how to build a fancy Little Big Planet robot twenty years from now, in the same way those of us who grew up with games in the eighties and nineties can still remember the warp locations in Super Mario, or the intro jingle to Pac Man.

Or a simple quarter circle towards and punch. A player’s first triumphant Hadoken using Ryu (a name we’d all butcher at the time, much as we would with Raiden in Mortal Kombat, or with game names like Ninja Gaiden, making it seem like quite the fruity hangout) is a great gaming moment that stays in the memory for good. Especially for me, as it was one of the easier moves to pull off in the Amiga version I had, which took the arcade game, squished it into letterbox format, made it move l-i-k-e t-h-i-s and crammed the six button moveset onto a one button joystick- a task made all the taller by the developers having to go down the local arcade and take notes to develop the game since US Gold were given no technical support from Capcom. No wonder the Amiga version was dire. Continue reading