Archive for the Online Category

Street Fighter IV Review

Posted in Online, PS3, Xbox 360 with tags , , , , , , on March 21, 2009 by reasonjp

It’s pleasing that in a world full of space marines, blank slates of FPS characters and racing cars driven by faceless men behind helmets, Street Fighter is, and always has been, about character. Chances are, although they may move around from fighter to fighter, most players will adopt one as their favourite, depending on when they really got involved with the dynasty. I’m with Ryu, although as ever, Street Fighter IV is finely balanced enough to make playing with (almost) any character an enjoyable experience. While new fat boy Rufus may join returnee Dan Hibiki in the ‘comedy value’ drawer, El Fuerte is a Mexican lucha who is also a chef. A Mexican luchadore street fighting chef= license to print money.

Street Fighter IV sees the disturbing return of the Sinister Behind Men. Here they make their illicit backstreet deals.

Street Fighter IV sees the disturbing return of the Sinister Behind Men. Here they make their illicit backstreet deals.

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Hallelujiah! Two Great Patches On the Way!

Posted in News, Online, PS3, Xbox 360 with tags , , on January 23, 2009 by richinjapan

According to PS3Fanboy, there are two great patches on their way in the next two weeks. Listen up!

First up, Resistance 2. Many people have been slapped in the face with a bug that resets their level back to the beginning, but the fix is on the way — as in, this coming Monday (Jan 26). Even better is the news that the XP data was never actually lost, so the patch will bring back your original levels, as well as adding that to the XP you’ve gained since the bug hit. The patch will also include various tweaks to gameplay/ammo, trophies/medals, and match-making/clan support.

Next up, on February 3, Criterion continues their relentless support of Burnout Paradise with a patch adding many long-awaited features. Cheif among them? THE ABILITY TO RESTART RACES! I swear, this game just keeps getting better and better. It’s enough to make you wish you hadn’t played it before, just to experience all this stuff at once. Other improvements include better night driving, balancing to several game modes, and improved handling to make the game more friendly to new-comers.

Rejoice, my friends. Rejoice. And while you’re at it, check out the links to see the detailed update info.

Resistance 2 1.40 Patch Info:

Burnout Paradise Patch Info:

F.E.A.R Demo Goes Live January 22

Posted in News, Online, PC, PS3, Xbox 360 with tags , on January 19, 2009 by Stephen

Are you ready for your first taste of F.E.A.R. 2: Project Origin?

Warner Bros. Interactive Entertainment announced today that the single player demo of the upcoming title will be available for Xbox 360, PlayStation 3 and PC on January 22.

Console users will be able to access the demo via their respective marketplaces, while PC users can download the demo via

The demo will unfold in several locations, including parts of Auburn – the city devastated by the explosion at the finale of the original F.E.A.R.

The full game is slated to ship to retail on February 10 in North America. F.E.A.R 2: Project Origin begins immediately prior to the devastating events in Auburn city. Both enemy forces and supernatural events will keep players busy as they need to find a way to stop Alma and her thirst for revenge.

Bethesda fix Fallout 3 & DLC dated.

Posted in News, Online, PC, PS3, Xbox 360 with tags , , , , on January 13, 2009 by Stephen

Bethesda just released a patch to fix quite a number of bugs in Fallout 3 for  PS3, Xbox 360 and PC.

The update is available for the English, French, German, Italian, and Spanish versions. The patch will also be required to play the downloadable content, Operation: Anchorage, coming to the Xbox 360 and Windows on Jan. 27. for 800 Micrsoft points.

Bug Fixes

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun’s tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy’s Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.

Quest Fixes

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of traveling to Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player’s controls can become locked permanently during The American Dream.