Trash Panic (Japan Title: Gomibako) [PS3] Review

Posted in Gaming Rant, Japan, PS3 with tags , , , , on August 19, 2009 by reasonjp


I, the understand, do solemnly swear on pain of death by robotic rottweiler mauling, that the following review shall contain no poor rubbish based puns, including, but not limited to ‘Gomibako is (not) rubbish’ ‘Gomibako should (not) be consigned to the rubbish bin’ and ‘ Gomibako is (no) more than a collection of puzzle game mechanics recycled from other successful titles.’


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Space Invaders Infinity Gene [iPhone] Review

Posted in Gaming Rant, Japan with tags , , , , , on July 30, 2009 by reasonjp

Boot up Space Invaders Infinity Gene for the first time, and you’re welcomed by the attract screen from the 1978 original Space Invaders. A tap of the screen and a brief load later, and you’re playing, well, Space Invaders,or a variant with no shields, at least, with tiny black and white graphics that would make an Atari 2600 blush. Fortunately, ten seconds in, and just as you start to believe you’ve been had for 600 Yen for a sub par thirty year old arcade conversion, the game flashes in colour and clean, sharp lines. A famous Darwin quote from the ‘Origin of Species’ appears, and things kick off for real. For the first time, Infinity Gene has changed the rules of the game. It will do it a lot more, and there’s rarely, if ever a time when said change isn’t refreshing and welcome.

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Want Cheap Video Games? Korea got you cover

Posted in Gaming Rant, News, Odd/Strange, PS3, Wii, Xbox 360 with tags , on July 6, 2009 by Stephen

Ever wondered how is the video game market in other places beside  US, Japan or European countries? What about Korea?  We know they have TV shows dedicated to Starcraft but what about Playstation 3, Xbox 360 and Wii?.

Now, let`s get together around the fire kids, time for bedtime stories. Continue reading

Miami Law (Japan title:Miami Crisis)[DS] Review

Posted in Gaming Rant, Nintendo, Nintendo DS with tags , , , , , , , on June 21, 2009 by reasonjp

First of all, you can’t beat the title. Or the concept. A game called Miami Law (or Miami Crisiswhen it gets released here next month) about Cuban drug deals, terrorist conspiracies and undercover police work, wherein a gun ho misogynistic male cop is forced to work with a female FBI detective who has to do everything by the book and learns a little about himself in the process (natch). It could be the elevator pitch for any number of 80s movies or TV shows. Especially ‘Miami Vice’. Or, umm, ‘Martial Law’

Sammo was shocked at the sort of things you can get on the internet these days

Sammo was shocked at the sort of things you can get on the internet these days

Unfortunately, the opportunity to be a slightly tongue in cheek 80s parody in a Vice Citymould, or to be about a fat kung fu detective in a channel 5 mid afternoon drama series is passed up by Miami Law, which takes itself all too seriously from the moment you put the game in. Start the game up, and it begins to aspire to more gritty crime dramas. Like ‘CSI: Miami’, perhaps, if it were written by a team of monkeys locked in a room with typewriters.

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Post E3 2009- Japanese devs strike back?

Posted in Gaming Rant, Japan, Microsoft, Nintendo, Nintendo DS, PS3, Wii with tags , , , , , on June 14, 2009 by reasonjp

The geographical centre of the games industry has shifted. Milking the cash cow PS2’s huge installed base created for too long has lead most Japanese developers to fall behind the times, and the pinnacles of modern game design are coming from the West, with the Japanese gaming industry in big trouble.

That was the consensus coming out of TGS 2008 and yet now, shortly after the games industry’s Great American Bash that was E3, it seems like some focus is coming back East. Or is it? Or IS it? Let’s take a look.

First and third party Japanese developers have been crucial to the success of almost every format from the mid 1980s on. There were great games which shifted systems and had tremendous cultural influence worldwide. Super Mario Bros. not only shifted Famicoms in Japan and affected Japanese lives to the extent that the term ‘B-Dash'(hurry!) is immortalised in katakana English that’s still being used today; it also shook the foundations of pop culture in the West. Suddenly Mario was a more recognisable face to children in America than Mickey Mouse. Sega’s Sonicin 1991 had similar importance, capturing a slightly older audience. In the Playstation era, Final Fantasy VIIand Metal Gear Solid joined the likes of the N64’s Ocarina of Time to be internationally hailed as some of the greatest games of their generation, if not of all time.

From Mario to MGS and Zelda OOT- Japanese games matured with their key audience over twenty years, but recent attempts to recapture the young have lost some of what was the core market

From Mario to MGS and Zelda OOT- Japanese games matured with their key audience over twenty years, but recent attempts to recapture the young have lost some of what was the core market

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Re-Thought: Dynamite Deka

Posted in Gaming Rant with tags , , , , , , on May 10, 2009 by reasonjp

There are a couple of interesting problems that come up when writing  reviews of older games. Firstly, it makes the whole blog seem like a retro blog which Gaijingamers isn’t. Certainly this writer is pushing out retrospectives because 99 percent of Japanese developer output in 2009 is arguably even more generic rubbish than western games (prove me wrong, Japanese devs! Or just hurry up and release Dead Rising 2). Secondly there’s the nostalgia factor getting in the way of everything. Rose tinted specs often disguise the fact that the game you’re eulogising is in fact A Bit Crap, and really hasn’t aged well at all.

There are an elite few games that actually get better with age, and Dynamite Deka is one of them.

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The Island of Lost Games No.3: 3DO

Posted in Gaming Rant with tags , , , , on May 1, 2009 by reasonjp

Well, this should be a laugh, right? The 3DO is perhaps the easiest videogame system of all time to mercilessly criticise, a system that failed on nearly every front from hardware specs and software lineup, to pricing and management.Or did it?

There’s lots for the critics to find fault and poke fun at. First of all there’s the man behind the 3DO, Trip Hawkins, a guy who nearly put the game software industry’s 300 tonne gorilla in Electronic Arts, out of business by delaying the company’s involvement in console development on the grounds that he infamously felt they would be a passing fad. Not only that, but his company would create the Army Men franchise, a collection of some of the very worst games in history that only ended when banned by a UN resolution. Something about cruel and unusual torture. Probably.

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